Chocorenderlimits Updated! >>

Sunday, May 20, 2012 by GhostlyDeath

I just made an update to Chocorenderlimits. Chocorender limits is a utility that assists Vanilla mappers in their fight against the dreaded VisPlane Overflow, and other such terrors. This new release includes brute forcing which looks at many locations throughout the entire map. So sit back, relax, grab something to drink and wait until it finishes. When it is completed, it outputs a nice picture of the map and where the vis plane action is so you can determine where VPOs are the most likely to occur. It also includes Segs, Openings, and Sprites. Although openings and sprites are not really that important, i've never actually seen a level that opening overflows. Enjoy!


1.0a Development Information Added. >>

Tuesday, February 7, 2012 by GhostlyDeath

I have decided to dedicate a page to the progress of 1.0a, which will take quite some time to complete. It is located at http://remood.org/?page=onepointzerodev. It probably would be better to post information there than to spam the main news posting. I just hope I added it correctly.


Happy New Year! >>

Sunday, January 1, 2012 by GhostlyDeath

Happy new year! Much work has been progressing with ReMooD. There is currently a translation work going on which is a major overhaul of the dynamic WAD subsystem. It is currently working well, although at this point in time the game is not yet playable yet as everything is moved over to the new system. Also, working on a PowerPC system during development, ReMooD works on PowerPC now which should translate to ARM and SPARC support without any issues.


Happy 5th Birthday ReMooD! >>

Saturday, December 17, 2011 by GhostlyDeath

Happy Birthday ReMooD! ReMooD is now celebrating it's 5th birthday. Even though this is posted 5 days late (December 12, 2006 is the date of true birth, the day it was open sourced), i'm not good with birthdays. As for my somewhat monthly updates, I am rewriting the bulk of the WAD handling currently and it currently is going very well. When it is finished you will be able to dynamically change WADs at run-time (which is needed for good multi-player support). Also, 2 days before ReMooD celebrates a birthday, Doom celebrates it also.


I Got a Mac >>

Saturday, November 5, 2011 by GhostlyDeath

I have recently purchased a PowerMac G4 (Digital Audio) and have installed all the developmental stuff for it for the most part. So future versions of ReMooD (1.0a that is in production) should work on Mac OS X no problem (hopefully).

And yes I do know that the system is old, it is nice for historical reasons, ReMooD targets many systems both old and new.


Never forget 9/11!

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